![]() Addition of bug wars, a scenario similar to wave mode except every player receives bugs rather than an ai. fixed issue where players would get the benefits of control towers without finishing them in wave mode fixed issue where no bugs would spawn without control towers in wave mode Added icon for the bug mode ai commander done by billthebluebot Scenarios that require sandbox now automatically enable it upon a full lobby Bug mode scenarios now automatically pick the correct commander for the ai UI improvement by burntcustard for both the lobby and in game ui For now have renamed both mods display names to Bug Mode and Bug Mode Units respectively to reduce confusion and because atm it is the focus of scenarios. Some preset bases do not build in the ypres test scenarioįerretmaster(All the coding and nearly all the unit implementation/scenario design)īillTheBlueBot(Nearly all models/textures/icons for the bugs/zapper)Īnonemous2(Animations for some of the bugs, made the runner, and did effects for the zapper)ĭissonant(Advice and a few code functions). ![]()
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